
Frontloads DPS with decent versatility, but ammo efficiency is on the lower side, and it’s extremely easy to overheat the DRAK.
#Deep rock galactic gunner guide tv
Mixed ST and CC from DRAK for sustainability, and the extreme ST from TV crossbow annihilates special and tougher enemies. Thermal Exhaust Feedback OC + TV Boltshark ⬤⬤⬤⬤◐

Mediocre ammo efficiency.Īpplies heat, burns and fears everything in a wide area around the player upon overheating, and reduces overheat duration slightly. Greatly increases damage without sacrificing accuracy, but it’s difficult to maintain. Increased temperature build-up that comes along with the OC helps reach this state quicker, but you risk overheating the gun completely. When weapon temperature reaches 50%, projectiles gain progressively increasing damage and apply heat to enemies. Extreme ST damage and DPS, and, given the scout’s mobility, is a very worthwhile OC. Nearly doubles damage, but massively increases spread, making the weapon ineffective at medium and long range. Single-Target Effectiveness (Medium-to-Long Range): ⬤⬤⭘⭘⭘ – Doesn’t need to reload, but fairly fast to overheat – Mediocre accuracy and slow projectile speed Can prevent fall damage for newer players, but is worthless otherwise. Decent-ish OC, but the non-hipster M1000 suffers from poor ammo efficiency to seriously consider this. Retains strong CC, but puts a significant strain on M1000’s ammo supply, leading to weaker ammo efficiency.Įncourages incorporating focus shots into the playstyle. Extremely versatile, with good ammo efficiency.īigger focus on ST DPS than the previous one. Top-of-the-range M1000 build extreme ST of hipster paired with strong CC of BP crossbow. Provides a massive boost to ammo efficiency and DPS at the same time. Moderately reduces damage per shot, but doubles total ammo, increases RoF, decreases spread and recoil. Single-Target Effectiveness (Medium-to-Long Range): ⬤⬤⬤⭘⭘ Single-Target Effectiveness (Short Range): ⬤⬤⬤⬤⬤ – Spread gets increasingly stronger with each consectuve shot Increases RoF and DPS accordingly, but substantially decreases accuracy. Decent CC and good ammo efficiency, but doesn’t really increase DPS. Electrocution duration is doubled compared to normal. Zhukovs are also used for magdumping, with a limited CC capability.Įlectrocutes hit enemies upon reload, but slightly lowers total ammo. GK2 is used for long-range sniping of special enemies or magdumping into tougher enemies. Good ammo efficiency and works equally good at any range. Bodkin Point provides strong CC against swarms.ĪI Stability Engine OC + GR Zhukovs ⬤⬤⬤⬤⭘Ī build, intended for ST focus. Focusing tough and special enemies is advised with GK2.

Extremely accurate, with good ammo efficiency and damage at any range, provided the player aims for weakpoints.Ī generalist build for GK2 strike a good balance between damage, ammo efficiency and accuracy. Good ST damage boost without serious downsides.ĭecreases damage per shot and RoF, but gives a huge weakspot damage bonus and removes all recoil. Significantly increases damage dealt to enemies afflicted by a debuff with a slight magsize decrease. Single-Target Effectiveness (Medium-to-Long Range): ⬤⬤⬤⬤⭘ Single-Target Effectiveness (Short Range): ⬤⬤⬤⬤⭘
